
Star Spawn Demo
A downloadable game for Windows and Linux
An otherworldly Metroidvania with familiar but new gameplay and lewd interactions with thicc aliens!
The new updated demo features two male and one female interactable minibosses all with two different animations. These minibosses have a dominant and submissive animation which can be viewed when either touched or Bomb Punched by the player while the enemy is in the final dazed state . The demo also features one huge boss!
The innovative free-aim mechanic improves on the familiar 8-way directional aiming from similar Metroidvanias!
Help this brave fox survive and get-off ON Planet Zargia!!!
Features gamepad/keyboard and mouse controls, also features Intiface/Buttplug.io support for players with compatible adult toys to really feel the action!
Classic Gamepad Controls(xbox layout)
- A - Jump
- X - Shoot/hold and release for Power Punch
- Y - Tiny Morph
- B - BackDash
- Left Bumper - Free-Aim
- Right Bumper - Aim-Lock
Keyboard/Mouse Controls
- WASD/ZQSD - Move
- E - Tiny Morph
- Shift - BackDash
- Space - Jump
- Left Click - Shoot/hold and release for Power Punch
Also featuring new control schemes including one-handed modes for keyboard and controller! Caution: Easy mode is recommended for one-handed control schemes
The game is well under development with improvements shared daily with StickyKeys subscribestar.adult subscribers! Supporters can get inside access, private builds, background cameos, and vote in new lewd character designs added to the game!
Consider supporting and become an active part of Star Spawn's development!
https://subscribestar.adult/sticky-keys

Here is a recorded 100% playthrough of the game if you get stuck: https://drive.google.com/file/d/1yKU1LxqQo-aYzoSSd38qukfeQkyJk447/view?usp=drive...
This game was made with Unity 6, your system must have the minimum required specs to run it.
This includes Windows 10 version 21H1 (build 19043) or newer for the windows build.
You can find the full specifications right here : https://docs.unity3d.com/6000.0/Documentation/Manual/system-requirements.html#de...
Feel free to join us on our Discord ! https://discord.gg/uk3nQqC2QP
Updated | 2 days ago |
Status | In development |
Platforms | Windows, Linux |
Rating | Rated 4.6 out of 5 stars (89 total ratings) |
Authors | Fluffy_Kaeloky, Drafy, sesvanbrubles |
Genre | Platformer |
Tags | 2D, Adult, Furry, Pixel Art, Singleplayer |
Average session | About an hour |
Links | Patreon |
Download
Click download now to get access to the following files:
Development log
- Demo 1.0 finally out !27 days ago
- Approaching the big update for the demo65 days ago
- Public Development RoadmapNov 08, 2024
- Update post demo release.Nov 03, 2024
Comments
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The game is really cool so I hope it goes well in the future. I hope some sort of discord server is created to stay tuned or maybe talk to creators owo
Hi ! Glad you liked the game ! :)
We do have a Discord server, where we are fairly active and often on voice chat :)
I have added a link to the description of the game.
https://discord.gg/uk3nQqC2QP
Tyyyy❤️❤️❤️
Which Sub should i buy to get to the sub-obly versions? Super Splash, or Power Plasma? And even then, what the diffrence? I'm just a bit confused here
Super Splash will do that. Be warned though that we don't have supporters only builds just yet, as we are still working on it. Power Plasma is for automated builds later on once I get things running after the first subscribers only build, and will be, well, experimental, with whatever's currently on the git main branch.
can you fuck with normal enemies? Like that one crawling ass thing?
The centipede is not an intractable enemy. The cockhugger has a chance to spawn from an egg as an intractable version.
I've been trying for hours to do the super hit that significantly reduces his life and I haven't been able to do it. How do I do it or what should I look for?
hello ! , to trigger the super hit on the punch , you need to deal at least 20& of damage.
Hola, muchas gracias. Pensé que me perdí algo importante, pero solo tengo que cargar el super golpe normal?
To trigger a hit stop on the boss, you have to accumulate enough temporary damages (The temporary health bar on the boss' health bar UI), and then deal a power punch to him. That power punch consumes that temporary damage to deal even more damages. If you do it with a lot of temporary damages, you get a hitstop reward.
我在获得冲刺技能时犯了一个错误,现在我被困在激光位置。游戏结束了吗?
Hi, feel free to take a look at the playthrough if you get stuck and need some help: https://drive.google.com/file/d/1yKU1LxqQo-aYzoSSd38qukfeQkyJk447/view?usp=drive...
Saw a few of the animations and it looks good. Curious of something though. How many cumflation scenes will there be of you inflating an enemy? I saw the one with the hugger, and it looks like the main character could easily do it to a lot of things. S'just my sorta thing, so I'm curious.
Love the Metroid vibes in this game! Quick question: will a sex animation gallery be implemented down the road? You know, something to view after experiencing the animation once in-game that can be later accessed in the file select menu.
Just a suggestion. Thank you for your time and I look forward to more updates! Hope everyone is doing well.
Hi ! There is a bestiary at the end of the demo, along with a save station. You can save there to fight any of the monsters quickly ;)
D'oh! Silly me, should've played to the end of the demo. Thank you for the quick reply and the info.
Stay awesome!
Hmm. Gameplay is pretty good, jumping feels kinda floaty but it works. Bosses are kinda button mashy (mainly worm) but deal with able. Graphics are very nice, both backgrounds and characters, animations are really nice too. But I do really wish you could at least turn off the bone animation when you die and just have it stay at nude then cum. I really really don't like explicit death in a sexy game. I know the skeleton is cartoony but its still more explicit then I like.
Legit kudos for making a game that actually stays true the Metroidvania vibes. From the music, to the exploration+backtracking to secret breakable walls. Sound design is on top, too.
Do you think you could add performance options such as being able to toggle off bloom, extra particle effects, etc? In some parts of the game it runs fine for me but I've noticed a few rooms with a ton of foliage and particle effect really tank fps, particularly the parkour segments in the underground jungle.
PS: a map would make this game a lot better to play :3
A map is definitely in our Todo list, and we'll try our best to keep performances in check :)
Please make an Android version I have been following you since when I downloaded the gooey ghoulies
I've enjoyed the game for the most part, but I seem to be stuck. I've just beat the worm boss, and in the area that follows there's a very big room with a lot of exits, but none of them work for me, including the one I entered through. And when I tried other paths before that room I can't find a way to continue with the abilities I have.
Hi, you may have downloaded the game in a short time window (about twenty minutes) the day of the release where I made a mistake and had to fix it quickly. The doors are not supposed to do this and it was a bug.
I fixed that silently with the same version number (1.0h1). Try downloading the game again. You can use your same save file.
Sorry about that :s
EDIT: Might have been the builds on the devlog as well. Updated the builds.
I really like the music in the demo so far once i heard the one for the Bossowrm man did i know i was in for a hard one. Neat the worm fights like Serris from Fusion haven't bat him yet but i'll get there. Wish i could listen to the music as mp3 when i wanted to though
Looking good so far, back when you first announced it years ago I was there giving suggestions. I wasn't really into alien creatures so I suggested some non alien creatures but I happen to like most of them after playing the game. It turned out very nice can't wait to see more.
Much appreciated!! I'm glad you enjoyed the designs and thank u for playing~
i beat the demo but i can only get one animation from each one even when trying to use the power punch is this intentional in the demo or am i doing something wrong
You can also just walk into them when they are dazed.
i still only get the one animation regardles
So, at first I had a similar issue with getting only the dominate animation with the Punchshrimp boss. But then instead of walking into the boss (from either side) after getting it dazed. I was able to Power Punch and get the submissive animation.
I guess the only thing that's on my mind is implementing something to indicate when your close enough to Power Punch a dazed boss, like a flashing outline around the boss? Just a thought; otherwise I'm enjoying my time playing.
thanks for the tip
while i'm trying to like the game i sadly do feel abit lost i got the punch and tiny form but after that i'm abit lost on where to go. Found the Bossworm was near my landing site but after trying i figured out i'm not ready for him yet. BUt would like an idea where i should go noticed there's a button for a laser i don't have and one room in the yellow area with two punch shrimp i can't figure out how to reach yet I know i can but it's doing it. Still like others wish there was a map hard to figure where i haven't been yet
I have recorded an entire 100% playthrough of the game you can watch right here if you need some help. :)
https://drive.google.com/file/d/1yKU1LxqQo-aYzoSSd38qukfeQkyJk447/view?usp=drive...
Oh thanks! Kinda dislike having to use one but well hard to figure where to go when there's not sense of direction now i sadly see how hard it was to navigate the original Metroid on NES
Understandable. The tiny holes all over the starting area Zennia are supposed to catch your attention so when u get TinyMorph you know to return and keep exploring.
Pretty nice. Weird lobster creature though.
I'm glad u found it nice :D
Don't hurt the PunchShrimp's feelings! He's very sensitive
在第三个场景双精英怪的房间,把两个精英怪同时打败并处决会出现两个主角和精英怪的动画,希望后续可以更新为一次触发一个或者增加一个三个角色同时进行的动画。另外,游戏的地图设计很棒,即便是没有任何nsfw内容也是很不错的作品。
In the third scene, in the room of double elite monsters, defeating and executing two elite monsters at the same time will lead to the animation of two protagonists and elite monsters. I hope it can be updated to trigger one animation at a time or add an animation of three characters at the same time. In addition, the map design of the game is great, even if there is no nsfw content, it is a very good work.
Can you do a full screen pls
You can already set the window mode and resolution to your liking in the settings in the main menu.
Gotta say, this game is fantastic mate! I only encountered like..three bugs in my play through, can't wait to see what all the "scenes" look like, bc so far everything looks great!
Thanks for playing!!! Much appreciated <3
Hey, as a heads up, my Windows Defender is flagging the file as a trojan, doesn't even let the download finish.
I've played plenty of your games before and never gotten a warning, so I figured I'd let you know.
Hi, we've had the same issue a couple days ago for early playtests. It's unfortunately not an isolated case of Unity's DLL being flagged as a false positive. If you tell defender to keep the file and unzip, you can scan again and the false positive will disappear. It somehow only does that with the zip, and won't do it if I use a rar instead.
Edit: I re-zipped the build in a .rar format and added it to the list of downloads. Try this if Windows Defender still gives you troubles.
after playing thru what i think is the end of content only had a few real gripe, yes one is bossworm. the long animations and time to get to the boss added in a factor that sucked the fun out of it and added frustration due to the ammount of retrys it takes to learn the paterens.
rembering this while typing it out, bossworms phase 2's charge attack can go copulate with a cheesegrater. that was the only one i really hated in the fight itself yes i know you telegraph it but by the time the sequence fades for the attack itself to start it was too much to memorize while dodging the adds and if i delt with the adds i couldnt memorize the pattern which with phase 2s larger hitbox makes it feel cheap almost like unavoidable damage.
think i found a bug. after fighting the big lizard slug dude the doors dont function in the room after next so i couldent backtrack. shame too, found this when i diddnt have the backdash so i had to start from last checkpoint.
the cockhugger, the interactable one's spawn is so low it feels more like an easter egg. liked the animation though.
that one mini puzzle in the jungle is cheeseable drop down with some acid dropers and they can break a certain block you are ment to shoot mid-air... its also a nicer solution as the timing for that shot is really cruel.
if my tones negitive i apologize as thats not my intent. hard to convey tone with text. the game itself is fun, i was just pointing out the pain bits from my experience with it... speaking of which is there a map upgrade? its easy to get lost.
Thanks for all the feedback !
Don't hesitate to lower the difficulty should the game be too hard. But we take all feedback into consideration and we will try to get more playtesting done to adjust the worm boss :)
The door backtracking issue was indeed a bug and has been fixed in hotfix h1 ^^
A map is definitely something we want to add for future releases. It would just have delayed this release too much though.
I'm glad that your overall experience was still fun though ! Glad you like it :)
err lower difficulty? diddnt see that option in game anywhere, do you mean start a new file?
Oh, yes, my apologies. Creating a new save file is currently the only way to lower difficulty. Adding that feature to the game is something completely doable within the game and we want to add that with the in-game setting menu.
Alternatively, if you are feeling adventurous, you can also edit your save file located in %appdata%/locallow/StickyKeys/StarSpawn. They are plaintext json and relatively easy to edit ^^
wouldnt bee the first time ive mucked with files, doing it with IVAN was fun. i wonder what i can get away with here? thanks for leaving it open will have to try it sometime.
out of curiosity do you have plans for a mobile build with gamepad compatibility?
Not right now. We have explored the possibility though but there would be some changes required.
after downloading the new demo would i need to start a new file?
Old files should still work, but it is highly recommended to start a new game.
Would it be possible for enemies to get a third animation if you run into them while shrunk?
(I personally enjoy and prefer vore, but something simpler like just being help like a fleshling also work great)
That's something that we talked between us about before in development.
It's definitely in the back of our minds. We'll try to make it happen but I can't promise anything. It depends on how development good as adding an animation to most enemies for that is a ton of work artwise ;)
Are there plans to eventually add animations for the common enemies, or is it just going to be bosses?
We are working on adding *some* animations under conditions for smaller enemies, testing with the cockhuggers for now. We don't want to detail too much from the gameplay, so minor enemies will need specific conditions for that.
Medium enemies (punch shrimp, the orange with green hair creature, and the soon to come cyclops will all have at least two H sequences. They are not bosses and you can find them in the overworld once they have been introduced.
Finally, we plan on having intractable bosses later. We just choose kind of a poor design for the first boss for that purpose... We'll choose better on the next ones ^^
Cool, looking forward to it!
how do I defeat the worm boss if I die from a blow when his hp bar is on fire
That would be the end of the fight. It means you took too long to kill it. Keep your uptime on the rockets and use the power punch to your advantage when a lot of damage was done recently with rockets to kill him in time.
If you still can't defeat the boss, you can also lower the difficulty. The boss will have less HPs.
Good luck :)
Honestly this game has a lot of potential there's just some things that need to be addressed (I left a review addressing said problems)
When will be next update?
We are working on it. I can't tell an exact deadline, but we are doing our best. You can ask more questions on our discord where we are the most active :)
Alright where's the discord. Never mind I found it
https://discord.com/invite/kJtbqkswp8
Will this be on mobile soon?
There is no plan on deploying to mobile yet.
how i get pass the bones in the bee hive looking area idk how to get pass ther
There is a video playthrough available in the game's description of you are stuck somewhere.
Sometimes i had many ideas. For example. While playing again a gooey ghoulies, i thought that Elroy (snail boi) could be a some kinda scientist on planet in game, that was left by crew or somethin
For future notice if you ever put this on Steam I would happily buy it, it gave be happy memories of Super Metroid and it is perfectly nice to control 10/10
Wow, I'm impressed with how much content there is for a demo. Plays great, looks better, and sounds appropriate. My one complaint is the damage invulnerability, it sucks. Too short to properly reasses moves from bosses, and too short to correct those mistakes. It doubles the amount of backtracking just to get another go for clearing a challenge. The extra energy tanks are neat but still just add another 3 hits in that takes 3 seconds to deplete one charge.
Other than that, I'll keep an eye on this one. Pixel art as this cannot go unnoticed. Best of wishes!
Is there gonna be in a future a way to change the main character gender? femenine and perhabs futa?
That game already exists; go play The Adventures of Kincaid, Deep in Brixen Space, Arma's Quest, or any of the likely many other straight furry games, and let us have one of the very few gay-centric furry games that isn't a visual novel.
Oh So Hero slipped your mind there bud? There are lot of gay centric games. Furry = Mainly gay. Just look around.
"very few" doesn't mean none, "bud." Good job at naming one other gay platformer versus the numerous straight ones. xD
You obviously are sour about this subject buddy. Go to f95 and look at the FURRY tag. Over 106 of them are all gay exclusive. And there and numerous gay only furry games on Itch.io as well. You can down vote me all you want but you are not looking hard enough.
Here is the tags you need to look at.
Top games tagged Furry and Gay - itch.io
And before you start on me, I know not all of them are platformers. The fact is if you only stick to one sexuality in games you will lose possible support and thus lose money.
Not everything needs to be one thing or another. You can always just avoid the content you don't like. That is what most people tell us non-gay furs to do anyways.
Push your anti-lgbt+ stances on another platform like x; you're not welcome here. Just because you don't like gay content doesn't mean you can push your want for straight content on others; go play one of the thousands of games already made to cater to your demographic and leave this safe corner of the internet for those it was made to appeal to.
We do not have plans for now to make a female player character.
I think this game def needs some additions bout enemies. For example game over where main char is fucked by normal enemies or some kind of power up that make main char fuck normal enemies to gain health or other stuff
plz let me have sex with other mobs!
Just finished playing the demo, I'm absolutely FLOORED with the amount of content available in just the demo!! I think this game has absolutely limitless potential! I didn't expect it to be a metroidvania, but I guess I did approach it without looking into it much lol, big bug do the funy sexy right? The sprites and background art are beautiful, the animations are extremely fluid and aesthetically pleasing, and the bossworm fight is So fun!! Took me a minute to figure out the attack patterns and stuff but that's fully a user error type thing.
On a side note, I only encountered one small bug while playing! IF you take damage at the same time as releasing the power punch, it'll lock the character sprite in punch mode. The only thing this affects mechanically is that you cannot mini-morph while in this state.
I can't wait to see where this game goes, and I'm definitely gonna subscribe to the substar after experiencing this!
So just finished it (The, what I will assume is a) percentage meter thing is at 95% but I'm going to guess I missed some minor thing somewhere but nothing terrible.
Game is good, a bit tough but not too bad, and looking forward to more.
One small question, the preview images has the character doing stationary firing in all directions. Am I missing a button I'm supposed to use to hold and fire, because that would have made those little flying bots in the boss fight a bit easier to handle >.>
Using a controller, the left bumper allows you to stop moving and aim in eight directions with the stick. Additionally, the right bumper will allow you to 'lock' that aiming direction and resume movements. Letting go of the left bumper will also resume movements.
Using mouse and keyboard, the cursor serves as an aim target.
Ah, I heard noise when I hit the bumpers but the sound had me thinking it was to cycle through things that aren't in the demo. Sorry
NGL, thats a very well animated game
and as a Metroid fan, it really hits home
just one thing, the game altough fun feels a bit slidy, like if the place is covered in ice or something, thats not bad tough since i got used to it very quickly
Thanks ! The 'slidiness' of the player character was something that was in some megaman games that we tried to replicate. It's not something that everyone likes though, so we might indeed reduce it on next updates :)