Update post demo release.
Star Spawn Demo » Devlog
Following the demo release, we have updated the game with a few changes and fixes:
- Added a feature to skip the intro cinematic.
- Added a couple more medium enemies (Punch Shrimp) to Meteo.
- Fixed the aim crosshair appearing after reloading the game and using a controller.
- Fixed a couple null ref errors.
- Changed some level design in Meteo.
- Added a platform in the long jump to Rask's fight in Brazza.
- Added a few minors enemies in the transition from Zennia to Meteo.
- Lowered the max HPs of Rask, the second mini-boss.
- Added a delay to hopefully prevent the player from 'snapping' back to a platform when using a light press to get down.
- Added a couple visual clues in the first room of the game.
- Reduced slightly the visual clutter on the player's rockets.
- Added a surprise in Meteo's energy tank room :)
- Added to the credits the new supporters since the first demo release.
Again, I would like to thank everyone that left comments, reviews, supported the development, or simply took the time to play the game.
We hope you'll have fun ! See y'all in the next updates o7
Files
StarSpawn_Demo_Win64.zip 132 MB
48 days ago
StarSpawn_Demo_Linux.zip 139 MB
48 days ago
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Star Spawn Demo
An adult furry xeno-loving Metroidvania
Status | In development |
Authors | Fluffy_Kaeloky, Drafy, sesvanbrubles |
Genre | Platformer |
Tags | 2D, Adult, Furry, Pixel Art, Singleplayer |
More posts
- Public Development Roadmap44 days ago
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