Demo 1.0 finally out !




There it is ! 466 commits later since Demo 0.2, we're so happy to finally release the second public demo, including a few new enemies, interactions, and a whole makeover of the game with lighting, shadows, and details everywhere.
We want to thank again all the supporters on SubscribeStar and Itch, Without you, the game would not be possible. From the bottom of our hearts, Thank you !
We hope you'll have fun with the new demo ! o7
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Here is a complete changelog since Demo 0.2:
- Added new interactable medium enemy, Cyclops (Goat mom), with two new H animations.
- Added new interactable small enemy, a variant of the Cockhugger that has a chance to spawn in eggs, with one new H animation.
- Added new non-interactable enemy, Centipede.
- Added lighting and shadows to new and existing rooms.
- Added a new Glow map system, and added them to lots of sprites in the game.
- Added normal maps to environment and some other sprites.
- Added Gunship save station.
- Added passive critters on some room walls.
- Added plants that react to external forces.
- Added new rooms and level design in Brazza.
- Added a new powerup in Brazza.
- Improved pathfinding processes.
- Added health chunks and health tanks.
- Added offscreen warning for incoming dangers.
- Added input layout selection in the main menu.
- Added new environmental obstacle, laser gates.
- Added pendulum switches.
- Added lit particles.
- Changed some level design in Zennia and Meteo.
- Added doppler effects on audio sources based on the player's location and speed.
- Added new parallax backgrounds to every zone.
- Added an arena fight system.
- Added fading tile layers in Brazza.
- Added more supporters cameos in game.
- Implemented save completion percentage.
- Tweaked some values in regard to game difficulty.
- Replaced all tutorial videos.
- Changed Boss' health bar design completely.
- Highly improved reflective water shader.
- Fixed a TON of bugs.
- Added new supporter names in credits.
- ... and many other small details.
Implemented in game, not yet in level design:
- Added no fire zone with suit diagnostic messages.
- Added glow bugs, giving light in dark areas.
- A couple other powerups already implemented and ready to add in level design ;)
High priority, coming later:
- Map system.
- Pause menu settings.
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Updated the demo with a quick hotfix fixing some cirtical bugs that were reported since the release:
- Fixed video transcoding for tutorial popups on Linux builds.
- Fixed broken door connections after Rask's fight in Brazza.
- Fixed Rask enemies other than the one in the miniboss fight not doing anything.
Files
Get Star Spawn Demo
Star Spawn Demo
An 18+ action platforming furry xeno-loving Metroidvania!~
Status | In development |
Authors | Fluffy_Kaeloky, Drafy, sesvanbrubles |
Genre | Platformer |
Tags | 2D, Adult, Furry, Pixel Art, Singleplayer |
More posts
- Approaching the big update for the demo44 days ago
- Public Development RoadmapNov 08, 2024
- Update post demo release.Nov 03, 2024
Comments
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gonna put it on steam?
Hi, once the game is finalized, we may post it on steam depending on the demand and success of the game on itch.