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I thought of something rather nefarious for the BioShit Biome. : An fake save station made of shit that results in a game over (Puts player in an looping animation when their energy reaches 0). Something to consider maybe for an update.

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freaking LOVE this game (pixel art games are 10/10 in my book :D ) keep on great work and i hope we see more of this hiden gem ^^

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Just beat the demo and this game is fan-freaking-tastic! I can't wait to see where this goes. Definitely gonna think of supporting

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This is excellent. Jumping feels just a little floaty (or maybe the animation makes me feel like it will be and then it's not), but the game is amazing and i look forward to seeing more.

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I'm in love with it

I loved everything in this game the level design, the enemies, the bosses, the atmosphere

looking forward and wish you the best luck to continue on this project...(plz add dragons if possible)

(5 edits) (+2)

Smooth animations with good art, I love the theme!
However, while playing on Hard difficulty and using a controller, I hit a wall with the giant worm boss.

  1. The jumping mechanics need improvement. On the controller, you have to hold the jump button for at least three full seconds to reach max height, which is often the minimum required to clear certain platforms. My thumb hurts, and this makes “jumping frequently between rocks to dodge the laser” during the worm boss fight a nightmare.
  2. Still on jumping—there’s no way to turn mid-jump, so your character always lands facing the same direction as when they started. This feels very clunky.
  3. Another jumping issue: to drop down, you need to hold the jump button. A light press reattaches you to your original platform, preventing you from descending to lower ones. This makes “moving between platforms to avoid attacks” during the worm boss fight extremely frustrating.
  4. In normal form, there’s no crouch or ability to shoot downward, which leaves you helpless against shorter ground enemies (I know you can shoot them in your smaller form, but what about before you get it?).
  5. Even in the smaller form, you’re limited to horizontal shots—you can’t even aim upwards.
  6. The character slides when stopping&can't diagonal shots when stand. (The Aim-Lock mentions in the page, I tried it but it seems doesn't work.)When diagonal shots is tricky, there’s even a time-limited map that requires precise diagonal shots! OMG.This makes “trying to shoot at the two flying drones” during the worm boss fight a terrible experience.
  7. When executing a charged punch, you can’t change direction immediately after charging. The punch always goes in the direction you were facing if you use the punch immediatlly. You have to wait about a second before you can begin moving, and you must hold the movement direction button to punch in that direction. Otherwise, it will punch to the original charging direction
  8. The check point for the giant worm boss is way TOO far back and requires getting through a laser trap first. Combined with the poor jumping mechanics, this made facing a boss that requires multiple attempts incredibly frustrating. So, I decided to quit.


The game recommends using a controller, but for now, it feels like the keyboard might offer better contro.

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Theses are all valid points. Thanks for the extensive comment ! We'll do our best to polish up movements and aiming while adding content in the future :)

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Great to hear back from you!

So I gave the keyboard a try, and yeah, it’s way easier than using a controller... I even managed to take down the worm boss before it got mad, so it didn’t use its laser attack this time.

Having cleared the game, I think it’s a solid demo! I’d like to add two more suggestions, though:

  1. Both mini-bosses can be infinitely staggered by your charged punch, leaving them unable to counterattack at all. I’m guessing this wasn’t intentional? Compared to the worm boss, they’re even weaker than the regular enemies.
  2. I’d love a feature where holding down the 'down' key lets me view further below. That way, I wouldn’t have to blindly stumble into traps that are outside the screen's view.
(1 edit) (+1)

For the mini-bosses, they are supposed to behave that way. Ideally, we want theses to teach you to use the power punch effectively.

Calling them mini-bosses is a bit of stretch. They are essentially souped up versions of enemies that you will be able to find in the overworld once you beat them for the first time.

I am going to deploy an update soon where you'll be able to find more Punch Shrimps in Zennia and Meteo (The 1st and 2nd zone). It was our original plan, but it was cut due to wanting to release the game for Halloween.

For the second point, that feature is already added :o

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Oh, gosh, you are right, sorry for it! 
Perhaps because I didn't press the button long enough. 

Thanks again for the explanation!

How do you start a different scene? I read it in the game too I believe

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When a medium enemy is dazed, you can either walk into him, or power punch him.

I thought I already did that thank you

I'm having trouble finding the second mini boss I can't find him. But overall it's interesting and I want to see what comes next 

I have added a link to a full recorded playthrough in the description if you need help :)

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Oh, thank you <3

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Looking very forward to seeing the future of this, and what new critters we can meet (and meat)!

At the risk of creating a broken record, I'll add my voice to the pile asking for grapple scenes for smaller enemies. Those little guys that come out of the pods particularly, maybe even the jellyfish things from the 'hive' blocks you have to punch.

Also, the first time I saw them, the hooks that you can hang on looked to me like facehuggers, and I got very interested for a moment xD

Well... It's very far ahead in the future so there's no saying what we might come up with... But in the game design documents we wrote... The last zone, Quasox, is probably going to be much more horror/alien theme, so... :p

[Interest intensifies]

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Will smaller enemies have nsfw scenes in the future as well?  This was great, my only real complaint is that there's looong stretches of time where no nsfw stuff is happening.  Was disappointed to see that the cock huggers dont do anything other than attack lol


IMO, sex content should be integrated into the game itself, not just a reward for beating a boss.  Not expecting this to be like alien quest eve or oh so here where every single enemy has multiple scenes, but it being limited to JUST bosses is too infrequent.

I get what you are saying, and we have received that input quite a few times already.

I do plan on updating the demo with a couple fixes and QoL features. One of the things I want to do is to add more medium enemies in the overworld after beating them for the first time.


Since the second medium enemy is unfortunately at the end of the demo, it's going to be impossible to add the second one in the overworld, but I will add more of the first one :)

Adding another +1 to enemy initiated grapples. I remember when SesVanrubles posted a designdoc for what seems very much like this game on his discord before it got hacked and i was very interested in that possibility which AFAIR he said he was hoping to do.

(1 edit) (+1)

I was playing on Trivial cause I am bad at platformers like this... and at some point after the first mini boss it bumped me up to normal... what did I do? Had to start over on trivial.. I think I died cause I thought there was a game over defeat screen... and that might have bumped up the difficulty to normal. Just got through that.. and once I died... I noticed the game was harder. That was a weird bug :D

That sounds like a bug. Did you save on trivial and respawned ? Could you describe more to me what the steps you took for it to happen ?

You can also find your save profile under %Appdata%/LocalLow/StickyKeys/StarSpawn. It is pretty easy to edit the current difficulty with a simple notepad there :)

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yeah... it was really weird... I continued...and then suddenly the game got really hard... I thought the enemies had a defeat animation, ya know? Continuing meant the mini boss had more health. At some point I go to menu and my save file notices it is normal. I really don't know what happened. It could have also become a freak occurrence. I was able to beat the demo at 3/4 Health upgrades. The last one is well hidden.

Thanks, I'll take a look. Sorry that this happened to you. I'll try to fix it in a next update along with some other features :)

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Played through it, love the art and it plays well! The only complaint I could possibly have is the unskippable starting cutscene. T^T

It is, at least, a well made cutscene

I tried running it (windows 8) but i got the error: "The procedure entry point SetThreadDescription could not be located in the dynamic link library C:/.../UnityPlayer.dll"

(1 edit)

The game was made with Unity 6, and the player does need to meet Unity 6 requirements. Unfortunately, Windows 8 is not supported by Unity 6 anymore. You can check the requirements on the link below, under the category 'Unity Player' and ' Desktop'.

https://docs.unity3d.com/6000.0/Documentation/Manual/system-requirements.html

Thanks for the report though, it is something I should have added to the description and will do so.

Could you port it to a windows 8 compatible version of unity once it's finished?

does it stay gay focused? Just so i know,

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The character is planned to stay male, although we do have female enemy characters in the works already.

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Okay then  I keep an eye on it, I'm more okay with a fair mix instead of gay only.

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Will any non-M/M (eg. M/F, Futa) content be unavoidable?

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There will be fem, futa, etc. xenos added :3

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Tried to play but got error with 0xc0000005 (it's five) 

I think i need d3d12 or better pc. I just don't understand what's wrong

May I have more information about your system  ?(Mostly your exploitation system.)


You can also check the necessary requirements for Unity 6 on this page:
https://docs.unity3d.com/6000.0/Documentation/Manual/system-requirements.html

I already figured out

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Unskippable decently long intro is pretty bad...

You're right, we will update the game to be able to skip most of the intro.

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Very cool start! Definitely would like to see more scenes, esp. loss scenes, mid-combat scenes, etc. Definitely would support once it's seen some progress!

(+3)

Thanks for the comment ! I understand completely for the lack of scenes. We made the decision to focus on the 'game' part of the game instead of the adult content for now (An insane amount of games in the same genre focus on animations first and lacks proper gameplay and architecture, something that we wanted to avoid). This has allowed us to publish the demo with almost complete functionality, which is what we wanted. 

Next updates, while they will be for supporters, will focus on adding more content (including adult content) and level design. 

Focusing on the game first is a great idea since a bad game with good naughty bits is still a bad game. 

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I LOVE GAY SEX!!!

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hell yeah!

Viewing most recent comments 41 to 59 of 59 · Previous page · First page