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(+1)

Looking very forward to seeing the future of this, and what new critters we can meet (and meat)!

At the risk of creating a broken record, I'll add my voice to the pile asking for grapple scenes for smaller enemies. Those little guys that come out of the pods particularly, maybe even the jellyfish things from the 'hive' blocks you have to punch.

Also, the first time I saw them, the hooks that you can hang on looked to me like facehuggers, and I got very interested for a moment xD

Well... It's very far ahead in the future so there's no saying what we might come up with... But in the game design documents we wrote... The last zone, Quasox, is probably going to be much more horror/alien theme, so... :p

[Interest intensifies]

(+1)

Will smaller enemies have nsfw scenes in the future as well?  This was great, my only real complaint is that there's looong stretches of time where no nsfw stuff is happening.  Was disappointed to see that the cock huggers dont do anything other than attack lol


IMO, sex content should be integrated into the game itself, not just a reward for beating a boss.  Not expecting this to be like alien quest eve or oh so here where every single enemy has multiple scenes, but it being limited to JUST bosses is too infrequent.

I get what you are saying, and we have received that input quite a few times already.

I do plan on updating the demo with a couple fixes and QoL features. One of the things I want to do is to add more medium enemies in the overworld after beating them for the first time.


Since the second medium enemy is unfortunately at the end of the demo, it's going to be impossible to add the second one in the overworld, but I will add more of the first one :)

Adding another +1 to enemy initiated grapples. I remember when SesVanrubles posted a designdoc for what seems very much like this game on his discord before it got hacked and i was very interested in that possibility which AFAIR he said he was hoping to do.

(1 edit) (+1)

I was playing on Trivial cause I am bad at platformers like this... and at some point after the first mini boss it bumped me up to normal... what did I do? Had to start over on trivial.. I think I died cause I thought there was a game over defeat screen... and that might have bumped up the difficulty to normal. Just got through that.. and once I died... I noticed the game was harder. That was a weird bug :D

That sounds like a bug. Did you save on trivial and respawned ? Could you describe more to me what the steps you took for it to happen ?

You can also find your save profile under %Appdata%/LocalLow/StickyKeys/StarSpawn. It is pretty easy to edit the current difficulty with a simple notepad there :)

(+1)

yeah... it was really weird... I continued...and then suddenly the game got really hard... I thought the enemies had a defeat animation, ya know? Continuing meant the mini boss had more health. At some point I go to menu and my save file notices it is normal. I really don't know what happened. It could have also become a freak occurrence. I was able to beat the demo at 3/4 Health upgrades. The last one is well hidden.

Thanks, I'll take a look. Sorry that this happened to you. I'll try to fix it in a next update along with some other features :)

(+2)

Played through it, love the art and it plays well! The only complaint I could possibly have is the unskippable starting cutscene. T^T

It is, at least, a well made cutscene

I tried running it (windows 8) but i got the error: "The procedure entry point SetThreadDescription could not be located in the dynamic link library C:/.../UnityPlayer.dll"

(1 edit)

The game was made with Unity 6, and the player does need to meet Unity 6 requirements. Unfortunately, Windows 8 is not supported by Unity 6 anymore. You can check the requirements on the link below, under the category 'Unity Player' and ' Desktop'.

https://docs.unity3d.com/6000.0/Documentation/Manual/system-requirements.html

Thanks for the report though, it is something I should have added to the description and will do so.

Could you port it to a windows 8 compatible version of unity once it's finished?

does it stay gay focused? Just so i know,

(+3)(-1)

The character is planned to stay male, although we do have female enemy characters in the works already.

(+1)(-1)

Okay then  I keep an eye on it, I'm more okay with a fair mix instead of gay only.

(+1)

Will any non-M/M (eg. M/F, Futa) content be unavoidable?

(+2)(-1)

There will be fem, futa, etc. xenos added :3

(2 edits)

Tried to play but got error with 0xc0000005 (it's five) 

I think i need d3d12 or better pc. I just don't understand what's wrong

May I have more information about your system  ?(Mostly your exploitation system.)


You can also check the necessary requirements for Unity 6 on this page:
https://docs.unity3d.com/6000.0/Documentation/Manual/system-requirements.html

I already figured out

(+4)

Unskippable decently long intro is pretty bad...

You're right, we will update the game to be able to skip most of the intro.

(+2)

Very cool start! Definitely would like to see more scenes, esp. loss scenes, mid-combat scenes, etc. Definitely would support once it's seen some progress!

(+3)

Thanks for the comment ! I understand completely for the lack of scenes. We made the decision to focus on the 'game' part of the game instead of the adult content for now (An insane amount of games in the same genre focus on animations first and lacks proper gameplay and architecture, something that we wanted to avoid). This has allowed us to publish the demo with almost complete functionality, which is what we wanted. 

Next updates, while they will be for supporters, will focus on adding more content (including adult content) and level design. 

Focusing on the game first is a great idea since a bad game with good naughty bits is still a bad game. 

(+6)(-3)

I LOVE GAY SEX!!!

(+2)

hell yeah!

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