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我在获得冲刺技能时犯了一个错误,现在我被困在激光位置。游戏结束了吗?

Saw a few of the animations and it looks good. Curious of something though. How many cumflation scenes will there be of you inflating an enemy? I saw the one with the hugger, and it looks like the main character could easily do it to a lot of things. S'just my sorta thing, so I'm curious.

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Love the Metroid vibes in this game!  Quick question: will a sex animation gallery be implemented down the road?  You know, something to view after experiencing the animation once in-game that can be later accessed in the file select menu.

Just a suggestion.  Thank you for your time and I look forward to more updates!  Hope everyone is doing well.

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Hi ! There is a bestiary at the end of the demo, along with a save station. You can save there to fight any of the monsters quickly ;)

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D'oh!  Silly me, should've played to the end of the demo.  Thank you for the quick reply and the info. 


Stay awesome!

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Hmm.  Gameplay is pretty good, jumping feels kinda floaty but it works.  Bosses are kinda button mashy (mainly worm) but deal with able.  Graphics are very nice, both backgrounds and characters, animations are really nice too.  But I do really wish you could at least turn off the bone animation when you die and just have it stay at nude then cum.  I really really don't like explicit death in a sexy game.  I know the skeleton is cartoony but its still more explicit then I like.

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Legit kudos for making a game that actually stays true the Metroidvania vibes. From the music, to the exploration+backtracking to secret breakable walls. Sound design is on top, too.

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Do you think you could add performance options such as being able to toggle off bloom, extra particle effects, etc? In some parts of the game it runs fine for me but I've noticed a few rooms with a ton of foliage and particle effect really tank fps, particularly the parkour segments in the underground jungle.

PS: a map would make this game a lot better to play :3

A map is definitely in our Todo list, and we'll try our best to keep performances in check :)

Please make an Android version I have been following you since when I downloaded the gooey ghoulies

I've enjoyed the game for the most part, but I seem to be stuck. I've just beat the worm boss, and in the area that follows there's a very big room with a lot of exits, but none of them work for me, including the one I entered through. And when I tried other paths before that room I can't find a way to continue with the abilities I have.

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Hi, you may have downloaded the game in a short time window (about twenty minutes) the day of the release where I made a mistake and had to fix it quickly. The doors are not supposed to do this and it was a bug.

I fixed that silently with the same version number (1.0h1). Try downloading the game again. You can use your same save file. 

Sorry about that :s

EDIT: Might have been the builds on the devlog as well. Updated the builds.

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I really like the music in the demo so far once i heard the one for the Bossowrm man did i know i was in for a hard one. Neat the worm fights like Serris from Fusion haven't bat him yet but i'll get there. Wish i could listen to the music as mp3 when i wanted to though

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Looking good so far, back when you first announced it years ago I was there giving suggestions. I wasn't really into alien creatures so I suggested some non alien creatures but I happen to like most of them after playing the game. It turned out very nice can't wait to see more.

Much appreciated!! I'm glad you enjoyed the designs and thank u for playing~

i beat the demo but i can only get one animation from each one even when trying to use the power punch is this intentional in the demo or am i doing something wrong

You can also just walk into them when they are dazed.

i still only get the one animation regardles

So, at first I had a similar issue with getting only the dominate animation with the Punchshrimp boss.  But then instead of walking into the boss (from either side) after getting it dazed.  I was able to Power Punch and get the submissive animation. 

I guess the only thing that's on my mind is implementing something to indicate when your close enough to Power Punch a dazed boss, like a flashing outline around the boss?  Just a thought; otherwise I'm enjoying my time playing.

thanks for the tip

while i'm trying to like the game i sadly do feel abit lost i got the punch and tiny form but after that i'm abit lost on where to go. Found the Bossworm was near my landing site but after trying i figured out i'm not ready for him yet. BUt would like an idea where i should go noticed there's a button for a laser i don't have and one room in the yellow area with two punch shrimp i can't figure out how to reach yet I know i can but it's doing it. Still like others wish there was a map hard to figure where i haven't been yet

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I have recorded an entire 100% playthrough of the game you can watch right here if you need some help. :)

https://drive.google.com/file/d/1yKU1LxqQo-aYzoSSd38qukfeQkyJk447/view?usp=drive...

Oh thanks! Kinda dislike having to use one but well hard to figure where to go when there's not sense of direction now i sadly see how hard it was to navigate the original Metroid on NES

Understandable. The tiny holes all over the starting area Zennia are supposed to catch your attention so when u get TinyMorph you know to return and keep exploring.

Pretty nice. Weird lobster creature though.

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I'm glad u found it nice :D
Don't hurt the PunchShrimp's feelings! He's very sensitive

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在第三个场景双精英怪的房间,把两个精英怪同时打败并处决会出现两个主角和精英怪的动画,希望后续可以更新为一次触发一个或者增加一个三个角色同时进行的动画。另外,游戏的地图设计很棒,即便是没有任何nsfw内容也是很不错的作品。

In the third scene, in the room of double elite monsters, defeating and executing two elite monsters at the same time will lead to the animation of two protagonists and elite monsters. I hope it can be updated to trigger one animation at a time or add an animation of three characters at the same time. In addition, the map design of the game is great, even if there is no nsfw content, it is a very good work.

Can you do a full screen pls 

You can already set the window mode and resolution to your liking in the settings in the main menu.

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Gotta say, this game is fantastic mate! I only encountered like..three bugs in my play through, can't wait to see what all the "scenes" look like, bc so far everything looks great!

Thanks for playing!!! Much appreciated <3

Hey, as a heads up, my Windows Defender is flagging the file as a trojan, doesn't even let the download finish.

I've played plenty of your games before and never gotten a warning, so I figured I'd let you know.

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Hi, we've had the same issue a couple days ago for early playtests. It's unfortunately not an isolated case of Unity's DLL being flagged as a false positive. If you tell defender to keep the file and unzip, you can scan again and the false positive will disappear. It somehow only does that with the zip, and won't do it if I use a rar instead.

Edit: I re-zipped the build in a .rar format and added it to the list of downloads. Try this if Windows Defender still gives you troubles.

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after playing thru what i think is the end of content only had a few real gripe, yes one is bossworm. the long animations and time to get to the boss added in a factor that sucked the fun out of it and added frustration due to the ammount of retrys it takes to learn the paterens.

rembering this while typing it out, bossworms phase 2's charge attack can go copulate with a cheesegrater. that was the only one i really hated in the fight itself yes i know you telegraph it but by the time the sequence fades for the attack itself to start it was too much to memorize while dodging the adds and if i delt with the adds i couldnt memorize the pattern which with phase 2s larger hitbox makes it feel cheap almost like unavoidable damage.

think i found a bug. after fighting the big lizard slug dude the doors dont function in the room after next so i couldent backtrack. shame too, found this when i diddnt have the backdash so i had to start from last checkpoint.

the cockhugger, the interactable one's spawn is so low it feels more like an easter egg. liked the animation though.

that one mini puzzle in the jungle is cheeseable drop down with some acid dropers and they can break a certain block you are ment to shoot mid-air... its also a nicer solution as the timing for that shot is really cruel.

if my tones negitive i apologize as thats not my intent. hard to convey tone with text. the game itself is fun, i was just pointing out the pain bits from my experience with it... speaking of which is there a map upgrade? its easy to get lost.

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Thanks for all the feedback ! 

Don't hesitate to lower the difficulty should the game be too hard. But we take all feedback into consideration and we will try to get more playtesting done to adjust the worm boss :)

The door backtracking issue was indeed a bug and has been fixed in hotfix h1 ^^

A map is definitely something we want to add for future releases. It would just have delayed this release too much though.


I'm glad that your overall experience was still fun though ! Glad you like it :)

err lower difficulty? diddnt see that option in game anywhere, do you mean start a new file?

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Oh, yes, my apologies. Creating a new save file is currently the only way to lower difficulty. Adding that feature to the game is something completely doable within the game and we want to add that with the in-game setting menu. 

Alternatively, if you are feeling adventurous, you can also edit your save file located in %appdata%/locallow/StickyKeys/StarSpawn. They are plaintext json and relatively easy to edit ^^

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wouldnt bee the first time ive mucked with files, doing it with IVAN was fun. i wonder what i can get away with here? thanks for leaving it open will have to try it sometime.

out of curiosity do you have plans for a mobile build with gamepad compatibility?

Not right now. We have explored the possibility though but there would be some changes required.

after downloading the new demo would i need to start a new file?

Old files should still work, but it is highly recommended to start a new game.

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